dgbanner.gif (97667 bytes)
[version 2.1 July 2001 - site est. May, 2001]

contenthead.gif (956 bytes) N E W S
contenthead.gif (956 bytes) GAMES
   arrow.gif (824 bytes) REVIEWS
   arrow.gif (824 bytes) PREVIEWS
   arrow.gif (824 bytes) ANARCHY ONLINE: THE MISSION
   arrow.gif (824 bytes) AC: THE DRUNKEN MONKS
   arrow.gif (824 bytes) FIREARMS [E&C]

contenthead.gif (956 bytes) FEATURES
   arrow.gif (824 bytes) COLUMNS
   arrow.gif (824 bytes) DG RUMBLE
   arrow.gif (824 bytes) DG: THE COMIC
   arrow.gif (824 bytes) FUNNY, FUNNY SH-T

   arrow.gif (824 bytes) the HOT & COLD LIST!
   arrow.gif (824 bytes) INTERVIEWS
   arrow.gif (824 bytes) STRYKER'S F-CKING STUPID ASSED FLASH MOVIES LINK PAGE
   arrow.gif (824 bytes) REI SPACE

   arrow.gif (824 bytes) TOP FIVE GAMES
contenthead.gif (956 bytes) ESCAPE DG!!
   arrow.gif (824 bytes) DG LINKTOBERFEST
   arrow.gif (824 bytes) WEB COMIC LINKS

contenthead.gif (956 bytes) TOP SITES

Firearms mod for HL

linklum.gif (2742 bytes)

Maggie the Jackcat's

contenthead.gif (956 bytes) THE USUAL SUSPECTS
   arrow.gif (824 bytes) CONTESTS
   arrow.gif (824 bytes) FORUMS
   arrow.gif (824 bytes) GUESTBOOK
   arrow.gif (824 bytes) JOIN the DG TEAM
   arrow.gif (824 bytes) SHOP DG!

   arrow.gif (824 bytes) EMAIL FENRIS
   arrow.gif (824 bytes) EMAIL STRYKER


All site related info and text is © 2001 J. Meinzer and J. Uchman unless otherwise noted. Games and their prospective logos, slogans and images are © their prospective companies.  Yeti doesn't have my stick Bob.  I still hate Peter Forsberg.  Mushroom power.  Scissors, scissors...

 
July 3rd, 2001
arrow.gif (832 bytes)GET YOUR FIX
iconao.gif (2239 bytes)
Oh happy days are here again!  Okay, maybe not but as the days go by, Anarchy Online gets smoother... well maybe the word smooth is pushing it.  Let us just say that playing AO no longer gives me the feeling of having my nuts smashed with a mayo jar every five minutes.  Barring one or two disconnects, me and Stryker were able to get some time in on the game and level up a bit.  Yeehaw.

Anyhoo, two big updates for the real world problems of AO, ie the User Name/Password errors and Funcom's response to if we'll be compensated for going through all this sh-t.  In regards to the password problem, Fadinaway had this to say:

We now have a fix for those of you that were getting reply emails with NO PASSWORD or a BLANK PASSWORD. This will also help those with the "CD Key In Use error". Those errors are caused by the registration process timing out. Some of these could have resulted in Password in Use errors as well.

You can find the fix page at the following URL: http://register.funcom.com/pwfix.php

This should help with these errors and we should be seeing you in Rubi-Ka very soon!

Yay.  So now the people that PAY F-CKING MONEY for the game last week can play.  You know, as if the disconnects were not bad enough, how'd you like to be one of the poor f-ckers that had this problem?  Man... Funcom should be kissing and shining these people's asses right now.  And on that subject, AO's official community site had this tidbit posted on whether we would be compensated for being f-cked over like a drunk prom date by Funcom:

We have been getting a lot of questions from people that wonder if they will be compensated for the problems we, and you as a player, experience today.

Our official reply to this is; Yes, you will!. We understand that we are using your time, and we wish our customers to be happy and satisfied with the product. We are still in discussions on how and when we will do this, but we promise you that we will compensate you.

Again we would like to point out that we are working in overgear to fix the problems we have. Thank you very much for your patience and your support.

Smells like a free month, so I may feel somewhat appeased.   My nuts still ache though.

 

July 3rd, 2001
arrow.gif (832 bytes)CRETINS ASSEMBLE!
iconac.gif (838 bytes)
Microsatan...*ahem*...Microsoft has announced that there will be a Dev Chat on July 5th centered around the upcoming Dark Majesty expansion pack which promises a new land mass, housing and the ability to remove your pants five times faster.  Here is the official announcement because I may be lying.  I do that you know:
With the announcement of the planned release of Asheron's Call Dark Majesty, questions abound as players around the world buzz with excitement. The addition of player housing and secure storage as well as the return of an ancient foe brings the promise of exciting new events and adventures. With the news of the new expansion pack comes a host of new questions and concerns. So on Thursday July 5th at 4PM PST (7PM EST) come join us here for a 2 hour chat with the developers of Asheron's Call: Dark Majesty. We look forward to seeing you there.

No word on if Ken Troop will be drunk or not.  I know I will.

 

July 3rd, 2001
arrow.gif (832 bytes)RANT AGE OF CAMELOT
icondg.gif (2681 bytes)
It's official. Lum is a whore.
Short version: I've taken a job as a tools programmer with Mythic Entertainment, and will be working on behind-the-scenes stuff related to making Dark Age of Camelot's customer service better. To quote my new co-worker Sanya "Tweety" Thomas, "please direct all complaints about me being a sell out corporate whore to www.I Don't See You Paying For My Health Insurance.com."

As part of my new position, since ranting about our competitors would be wildly inappropriate, I'm turning this website over to its other writers.

Read the full details here.  Best of luck Lum, the site will truly not be the same without you.  In fact, it will probably suck ass.

 

July 3rd, 2001
arrow.gif (832 bytes)PATCHES or "WE CAN'T RELEASE A F-CKING WORKING GAME THESE DAYS"
icondg.gif (2681 bytes)
Just be happy I tell you about these and don't bitch at me for not filling in the details.  Hey, I don't own Anachrononononox so I really don't care about the patch.  But here it is:

Anachronox patch 1.01 is available here.

Tribes 2 version 23623 (!?!?!?) patch is available here.

 

July 3rd, 2001
arrow.gif (832 bytes)MOTOR CITY ONLINE BETA
iconea.gif (3295 bytes)
Part of me says cool.  Part of me says not cool. Do I like this game?  Do you?  Not sure, then check out the Beta for MCO at the official site here.

 

July 3rd, 2001
arrow.gif (832 bytes)OOO, SHINY
iconshadowbane.gif (2406 bytes)
The dudes at Shadowbane have given us their second Dev Journal installment this week.  Here's what they have to offer us:
This week's update has been prepared in conjunction with one of our fan sites, Shadowbane WarCry. Today, our pals at WarCry will be posting a detailed interview with Dodger, one of Wolfpack's newest employees. Dodger is currently working on graphics and visual effects programming, and has been refining some of the newest and flashiest elements of Shadowbane (like terrain multi-texturing, environmental effects, and magic power particles and animations.) The interview will also feature some all-new screenshots of Dodger's work in progress. Check it all out here.

Also, make sure to check out the Articles section for recent articles about Shadowbane.

Screenshots, yes very nice. *Yawn*...hmm DAWN DAWN DAWN!

Sorry.

 

July 3rd, 2001
arrow.gif (832 bytes)TOKEN EQ NEWS
iconeq.gif (2713 bytes)
From the Network Status page, because I'm not a total troll:
Network maintenance scheduled for July 3rd at 3AM PDT

The following worlds will be brought down July 3rd at 3AM PDT to allow network maintenance to be performed. The estimated downtime will be 1 hour.

Erollisi Marr, Rathe, Lanys, Torvonnilous, Tunare, Cazic-Thule, Brell Serilis, Quellious, Bertoxxulous, Rallos Zek, Veeshan, Rodcet Nife, Xegony, Prexus, Karana, Morell-Thule, 7th Hammer, Saryrn, Sullon Zek, Nameless, Mithaniel Marr

- The EverQuest Operations Team